using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using System.Collections;

namespace WindowsGame
{
    static class Global
    {
        public static Vector2 ScreenResolution;

        public static Vector2 Offset;
    }
}